Work
I enjoy building creative systems: websites, campaigns, workflows, visual direction, and the occasional overly ambitious game-development experiment.
Most of my career has lived somewhere between art, production, technology, and practical problem-solving.
Creative Leadership
I help shape creative direction, organize messy ideas, and turn vague goals into work that can actually ship.
Digital Strategy & Marketing Systems
Websites, campaigns, email, SEO, analytics, and content systems — built with enough structure that they do not collapse the moment someone updates a page.
Systems & Workflow Design
I like building repeatable workflows, cleaner production habits, and practical AI-assisted systems that reduce friction instead of adding more noise.
Selected Experience
Art Wolfe, Inc.
Designer / Digital Creative / Web & Marketing Systems
Long-term in-house creative role supporting a renowned travel, wildlife, and cultural photographer. Work includes web design, digital marketing, campaign assets, email graphics, social content, product presentation, and ongoing website strategy.
- Helped evolve the website into a cleaner sales, publishing, and brand platform.
- Created visual systems for workshops, tours, books, fine-art prints, and marketing campaigns.
- Supported digital strategy across web, email, social media, SEO, and content organization.
Selected Experience
Her Interactive
Art Director / Production Artist
Earlier game-industry experience contributing to team management, production art and visual assets for interactive entertainment. This background still shapes how I think about systems, teams, player experience, visual clarity, and how creative work survives production constraints.
- Provided leadership within an established game-development pipeline.
- Built experience thinking across visual design, interactivity, usability, and constraints.
- Developed a practical respect for teamwork, process, iteration, and shipping real work.
Selected Experience
Independent R&D
AI Workflows / Unreal Engine / Design Systems / Solo Experiments
Ongoing independent work exploring AI-assisted creative production, Unreal Engine Blueprints, design systems, content workflows, and the overlap between creative direction and technical problem-solving.
- Using solo Unreal Engine projects as a practical way to learn Blueprint systems and interactive design.
- Developing AI-assisted workflows for research, writing, planning, coding support, and design production.
- Documenting process through devlogs, journal posts, and practical notes.
Tools & Technical Experience
Design & Visual Systems
Photoshop, Illustrator, InDesign, Figma, layout systems, visual identity, production graphics, and image-led design.
Web & Interactive
WordPress, Elementor Pro, WooCommerce, WPForms, Yoast SEO, HTML, CSS, and practical front-end problem-solving.
Game / 3D
Unreal Engine, Blueprints, Blender, 3D layout, greyboxing, interactive systems, and game-production thinking.
Strategy / Analytics
Google Analytics, Search Console, Site Kit, Mailchimp, content architecture, SEO planning, and campaign support.
AI Workflow
ChatGPT, prompt systems, research support, planning workflows, content drafting, troubleshooting, and creative production assistance.
Available for the right project.
This site is not a sales funnel. The Work page is here for proof, context, and the occasional practical adult conversation. For current experiments, devlogs, AI notes, and criticism, the Journal is the better signal.