Journal
Devlogs, AI notes, design process, movie/game criticism, photography, and other recurring evidence that I exist.
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Hollowlight Devlog #2: A Fresh Start
Hollowlight has been rebuilt from scratch with cleaner systems, a stronger RPG foundation, and a more achievable path toward combat, enemies, and a full test level.
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Hollowlight Devlog #1: Learning Unreal Blueprint by Building a First-Person Dungeon Crawler
Hollowlight is a dark fantasy first-person dungeon crawler inspired by King’s Field and Ultima Underworld. I started it as a way to finally learn Unreal Blueprint by building something real, and this first devlog covers the early vertical slice systems that are making the project feel like an actual game.

Three Screams, No Waiting: Satanic Claws, Marital Hell, and Killer Toys
Three very different horror movies, one strange little marathon: The Blood on Satan’s Claw brings folk-horror weirdness, Possession turns divorce into an apocalyptic meltdown, and Demonic Toys delivers exactly the kind of rubber-monster chaos its title promises.

Volunteer Park Conservatory
Photos from the Volunteer Park Conservatory in Seattle, Washington.