Journal
Devlogs, AI notes, design process, movie/game criticism, photography, and other recurring evidence that I exist.
Latest Entry

Hollowlight Devlog #1: Learning Unreal Blueprint by Building a First-Person Dungeon Crawler
May 8, 2026
Hollowlight is a dark fantasy first-person dungeon crawler inspired by King’s Field and Ultima Underworld. I started it as a way to finally learn Unreal Blueprint by building something real, and this first devlog covers the early vertical slice systems that are making the project feel like an actual game.
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Three Screams, No Waiting: Satanic Claws, Marital Hell, and Killer Toys
May 8, 2026
Three very different horror movies, one strange little marathon: The Blood on Satan’s Claw brings folk-horror weirdness, Possession turns divorce into an apocalyptic meltdown, and Demonic Toys delivers exactly the kind of rubber-monster chaos its title promises.

Volunteer Park Conservatory
February 8, 2026
Photos from the Volunteer Park Conservatory in Seattle, Washington.